Comparison
Luddi, priced
without the fog
Luddi splits the product in two: a free arcade of generated games and a paid creation studio. That is a sensible funnel, but it means the “free” experience is consumption rather than authorship. The subscription ladder is the simplest of the three to read, with a fixed number of credits and an estimate of how many games those credits produce. The catch sits at the top: HTML export only appears on the $79 Pro plan.
Text-to-game generation with credits. Playing games on Luddi is free; creating needs a paid plan.
No free creation. The library is free to play, but making a game starts at $12 per month.
HTML download on the Pro plan ($79). Lower tiers share games on luddi.ai only.
Not stated on the pricing page. Check the terms before selling a build.
Plans on the page
What the pricing page lists
| Plan | Price | Credits | What changes |
|---|---|---|---|
| Starter | $12 / mo | 1,500 / mo | About 12 new games, 10 private projects |
| Creator | $29 / mo | 3,600 / mo | About 30 new games, 10 private projects |
| Pro | $79 / mo | 10,000 / mo | About 83 games, unlimited private, HTML download |
| Studio | from $299 / mo | Custom | For teams |
Source: luddi.ai/pricing, read 15 Nov 2026. Prices and terms change; verify before buying.
Where it is strong
- The cheapest paid entry point of the three at $12 per month.
- A large public library of generated games, so you can judge the house style before subscribing.
- HTML download on Pro makes the output portable, at least at the top tier.
What to check first
- You cannot generate anything on a free account; the free part is playing, not making.
- Export is reserved for the $79 tier, which is more than five times the Starter price.
- The pricing page does not spell out commercial licence terms; that is a question to ask before selling.
The other trade
A subscription rewards volume; a build rewards one decision
Luddi fits someone who wants to make several small games a month and is happy to publish inside one platform. If you need the files, budget for Pro; if you need one specific game skinned and delivered, a fixed-price build is easier to justify.
Luddi makes most sense if you expect to ship month after month. The shelf assumes the opposite: one brief, one build, one payment, no reason to come back until the next project. You can play every candidate first, which removes the usual subscription gamble.
Export pricing is deliberately flat. A single re-skin costs $29 whether you spent ten minutes or ten days choosing it, and the upstream licence stays attached. Rebuilds start at $199; custom work starts at $299 and drops by $100 if the result can join the public library.
Questions
Luddi: the short answers
Can you make a game on Luddi for free?
No. The pricing page states that creating with AI needs a paid plan, starting at $12 per month. Playing games in the library is free.
Which Luddi plan includes downloads?
HTML download is listed on the Pro plan at $79 per month. Starter and Creator share games on luddi.ai.
How many games do Luddi credits make?
Luddi estimates 120 credits per new game and 40 per edit. That is roughly 12 games on Starter, 30 on Creator and 83 on Pro before edits.
Claims about Luddi are limited to what its public pricing page states. We do not describe features that require an account to inspect.