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Three ways to get
a game you can keep

Most “best AI game maker” lists rank products they have never paid for. This page does the opposite: it records what three public pricing pages actually say, with a date and a link. No scores, no affiliate links, no guesses about features behind a login.

PRICING AND EXPORT TERMS CHECKED 15 NOV 2026

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Comparison of Rosebud AI, Luddi, Tesana and this shelf
QuestionRosebud AILuddiTesanaThis shelf
How it makes a gamePrompt-to-game generation inside a hosted editor. Each build or edit turn spends credits.Text-to-game generation with credits. Playing games on Luddi is free; creating needs a paid plan.Prompt-to-game creation with credits, plus hosting and a store where games can be sold.Matches a sentence to games that are already built and playable.
Free tier10,000 credits a week on the Free plan, no card. Create, play, remix and share.No free creation. The library is free to play, but making a game starts at $12 per month.A free plan is referenced for personal, non-commercial use; the public pricing page does not list its limits.Every build is free to play, with no account and no credits.
ExportCode download and a Windows build on Pro ($50) and above. Code tab from Indie Dev ($15).HTML download on the Pro plan ($79). Lower tiers share games on luddi.ai only.Full source code is included with paid plans according to the pricing FAQ.A re-skinned zip from $29. One fixed price, no subscription.
LicenceFull commercial rights start at 10x Dev ($30). Rosebud takes no commission on your sales.Not stated on the pricing page. Check the terms before selling a build.Commercial rights are included on any paid plan. Tesana takes 30% of sales made through its store.Upstream licence stays visible on every game page. Commercial use is sold per build.

Why only three? These are the products whose pricing and export terms we could read in public on the review date. Products that hide pricing behind a login, or do not publish licence terms, are left out rather than described from memory.

The difference that matters

Generation is a range bet.
Matching is a certainty bet.

A generator can produce a game that did not exist before. That is the whole promise, and it is real. The cost is variance: the same brief can return a polished loop or a broken scene, and you usually find out after the credits are spent.

A shelf makes the opposite trade. The range is finite — currently 104 builds — but every result can be played before a cent changes hands. The match is a ranking problem, not a creation problem: it runs locally, returns in under a second, and never invents a game that is not there.

That makes the paid work different too. We do not sell credits or a monthly seat. An export is $29 for one build; a rebuild starts at $199; a custom build starts at $299. If you let the result join the public shelf, the rebuild is $100 cheaper.

If the brief needs a mechanic nobody has built, a generator is the right tool. If it needs a game you can inspect, license and ship this week, a fixed-price build is easier to defend.

Next

Play first. Then decide.

The fastest way to judge this approach is to type a sentence and see what comes back. If the closest build is wrong, the page says so instead of inventing confidence.