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3D AI game maker

WebGLNo download

3D you can
actually play

The shelf has 8 3D games you can play in a browser tab. No download, no headset, no render farm. Here is what they do, and what they do not.

What 3D means here

Every 3D build runs in the browser on WebGL, the browser's 3D graphics layer. There is no download, no launcher and no install step. You open a game page, press play and the scene loads.

The camera is real 3D: first person in Ironhold and a driving view in Moon Rover. You move with WASD and look with the mouse, and the world responds in three axes. That is a different test from a 2D game, where the camera is fixed and the design lives on one plane.

Both of these use low-poly art and small scenes. That keeps load time short and the frame rate steady on a laptop, which matters more for testing a loop than a screenshot.

What the current builds test

These two builds show the range. They test opposite things.

PRESSURE

Operation Ironhold

A first-person bunker shooter. You hold a room against waves, switch weapons, reload and watch your health. The useful questions are about pacing: how long before the first threat, how much quiet between waves, and whether you have somewhere to retreat.

PACE

Moon Rover

A slow lunar driving game. You cross procedural terrain, stop to collect samples and read the instruments. There is no timer and no enemy. It asks whether movement and a horizon are enough to hold attention.

One loop runs on threat, the other on curiosity. Most 3D briefs sit somewhere between the two.

The 3D shelf

Pulled from the same library data as the game pages. Counts and rows change when the shelf does.

CURRENT 3D BUILDS · 8 ON THE SHELF
BuildGenreSetting
Operation Ironholdfirst-person shootermilitary bunker
Moon Roverexplorationmoon
Astraymaze gamedark brick maze
HexGLanti-gravity racingsci-fi race track
Q1K3first-person shooterindustrial facility
Kart Royalekart racingSunset Bay Circuit
Jungle Trailfirst-person explorationjungle ruins
Voidcallreal-time strategyalien forest

Honest limits

No multiplayer, no physics sandbox, no open-world streaming, no character rigs and no level editor. The scenes are small and built by hand. If your idea needs a server, a shared world or user-generated content, this shelf is the wrong test.

Performance depends on your GPU and browser. Integrated graphics may cope, but a busy scene can drop frames. Mobile is a separate question, covered on the mobile page.

These are games, not engines. You cannot open a scene and move walls around. Changes go through us as a rebuild, described on pricing.

How to judge a 3D build

Four things to watch in the first two minutes.

  • Frame rate. If the camera stutters, the loop will feel worse than it is.
  • Time to first action. Count the seconds before you shoot, drive or make a choice.
  • Camera comfort. Mouse sensitivity and field of view decide whether a session lasts.
  • A clear end. A wave count, a sample target or a return to base.

The matching rules explain how a written brief finds one of these builds.

Questions

3D questions

Do I need a gaming PC?

No. A laptop from the last several years with a working browser should run the current builds. A dedicated GPU helps, but it is not required.

Can I play these on a phone?

Not these. The 3D builds use keyboard and mouse, so they need a desktop or laptop. The mobile page covers what does work on touch.

Can I get the source files?

Source handover is available on rebuild projects, on request. A $29 export is a re-skin of a hosted build, not a source delivery.

Why are there only a few 3D builds?

The shelf is small by design. A build goes in when it adds a loop the others do not cover.

Can you make my 3D idea?

If it is close to a shelf build, a rebuild from $199 changes the setting, difficulty and one mechanic. If it needs multiplayer or a custom engine, we are not the right shop.

Next step

Load a scene and move

Play the 3D builds before you brief anyone. The camera and the pacing will tell you more than a description can.

WEBGL · KEYBOARD + MOUSE · NO INSTALL