Pearl Match
Bioluminescent tiles shift through deep teal water; swap them, clear lines, and score before the clock empties.
About this build
Pearl Match is a 2D match-3 puzzle. Setting: bioluminescent reef. Style: soft aquatic glow. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- match-3 puzzle
- SETTING
- bioluminescent reef
- STYLE
- soft aquatic glow
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
Deep teal water behind the grid, mint bioluminescence, coral accents along the edges. Clearing lines drops fresh tiles and chains raise the score, so the board keeps rearranging under you. Combo play rewards reading the next fall, not just the current row. One minute per run, pause on keyboard. Calm to look at, tight to play.
How to play
Click or tap two adjacent tiles · P pause. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- swap two adjacent tiles
- clear three in a line
- chain clears for more points
- beat sixty seconds
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.