Radius Raid
Hold the centre of a neon arena while rings of enemies close in.
Desktop recommended — this build is played with a keyboard.
About this build
Radius Raid is a 2D twin-stick shooter. Setting: neon space arena. Style: neon vector arcade. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- twin-stick shooter
- SETTING
- neon space arena
- STYLE
- neon vector arcade
- PLAYERS
- single player
- INPUT
- keyboard + mouse
- LICENCE
- MIT
Why it's on the shelf
A 13 KB arena shooter with one idea and no filler: stay near the centre, keep moving, and let the upgrade drops decide your next ten seconds. It is on the shelf because the loop reads instantly at any skill level, and the neon vector look stays legible when the screen fills with enemies.
How to play
WASD / arrows to move, mouse to aim and fire. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- twin-stick aiming
- endless waves
- upgrade drops
- screen shake
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This build is adapted from https://github.com/jackrugile/radius-raid-js13k, made by Jack Rugile and released under the MIT licence. The licence text ships inside the build folder.
Radius Raid by Jack Rugile
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.