Library
Every build on the shelf
104 playable browser games, all matched by the same one-sentence matcher on the home page. Filter, open one, play it in the page.

Radius Raid
Hold the centre of a neon arena while rings of enemies close in.

Operation Ironhold
A one-file first-person shooter set in a concrete bunker overrun by machines.

Tetris
The falling-block standard: rotate, stack, clear, repeat.

Star Battle
A vertical shooter with power-ups and a sky full of incoming fire.

Invaderz
Space Invaders where the swarm evolves a new strategy every generation.

Moon Rover
Drive a survey rover across a procedurally generated lunar surface.

2048
Slide numbered tiles, merge pairs, and chase the 2048 square.

Pac-Man
Corner the ghosts, clear the dots, and survive the last power pellet.

Astray
Roll a marble through a dark 3D brick maze and find the exit.

JavaScript Snake
A browser Snake with themes, speed modes and a local high score.

Quick Quiz
A ten-question JavaScript quiz with instant feedback and a local high-score board.

UNDERRUN
Reboot a darkened facility's systems while spiders and sentries hunt you.

HexGL
A futuristic anti-gravity racer running in the browser with WebGL.

Q1K3
A Quake-style FPS with two levels, three weapons and low-poly monsters.

Kart Royale
A browser kart racer with drift boosts, items and AI rivals on Sunset Bay Circuit.

Tower of Time
A tower defence game where rewinding time is the last line of defence.

Norman the Necromancer
Cast spells, raise skeletons and survive ten levels of angry villagers.

Classic Pool
Call a shot, aim with the mouse and clear the table against a friend or the AI.

Connect Four
Drop discs, block lines and beat the computer to four in a row.

JavaScript Metroidvania
Run, jump and slash through a hand-drawn pixel castle.

Jungle Trail
Walk a winding jungle trail into overgrown stone ruins and a waterfall.

Voidcall
Command a handful of survivors against an alien swarm in a 13 KB real-time strategy game.

Finger Dance
Tap the highlighted keys to play through 26 short, synthesized piano melodies.

The Legend of JS
Explore a small pixel kingdom, slash slimes and step into a dungeon.

Orbital Siege
Move through a cold starfield while your shots fire themselves, and an orbiting blade carves anything that gets close.

Red Masquerade
Walk a fogged hall where enemies chase in silence and piercing shots cut through the line behind the first.

Chrome Circuit
Cross black glass corridors with a companion drone firing beside you while crowds close from both sides.

Oakfall
Hold stone arches against a chase you cannot outshoot, timing bombs to break the press before it reaches you.

Tidebreaker
Swim through deep teal water where homing shots chase the swarm and your only job is to keep moving.

Blight Harvest
Steer through wheat gold rows as husks close in, an orbiting blade covering the angle your auto-fire leaves open.

Rooftop Riot
Cross concrete rooftops while chasers funnel in from the edges; the bomb waits for the moment the crowd packs tight.

Canopy Cull
Homing shots follow what leaf shadow hides, so you keep moving under dark canopy green and let the chase bunch up.

Sugar Storm
Move through falling sugar and let auto-fire thin the swarm while a drone circles overhead and shards raise your rate.

Overtime
Hold the floodlit turf by moving only, while piercing shots cut lines through the chasing pack and shards buy upgrades.

Ion Sprint
Jump and double jump through cold starfields as the orbital rings close in faster than your timing.

Hollow Run
Fog eats the ground ahead; slide under bars and double jump the spikes before the candle amber gives out.

Neon Deadline
Scanlines roll past acid lime circuitry while you slide and double jump toward a deadline you cannot slow.

Knight's Errand
Double jump crates and slide under bars while oak and bronze scroll past stone arches at a speed that will not wait.

Undertow Run
Slide and double jump through deep teal water where bioluminescent mint marks the line and the pace keeps rising.

Scarecrow Dash
Nudge through wheat-gold rows, double jump crates, and slide under bars as the field accelerates.

Rush Hour
Rooftop concrete scrolls faster; double jump clears crates, and a slide handles low bars under sodium orange light.

Vine Runner
Dark canopy scrolls by; double jump over spikes and slide under bars while firefly gold marks the pace.

Gumdrop Gallop
Pastel sugar pinks rush past as you double jump crates and slide beneath low bars for coin arcs.

Extra Yard
Floodlit turf speeds beneath you; double jump clears crates, slide under bars, chase amber scoreboard light.

Asteroid Break
Chase a speeding ball across cold starfields, catching the wide-paddle drop before your three lives burn out.

Cracked Mirror
Fog swallows the edges of the wall as you hold a candle-amber paddle steady against a ball that keeps getting faster.

Firewall Breaker
Slice through acid-lime circuitry on black glass while scanlines flicker and the ball ricochets faster with each cleared row.

Shieldwall
Hold the line under heavy stone arches, angling a bronze paddle so the ball cracks oak and parchment bricks apart.

Coral Cracker
Work a paddle through deep teal water, mint bioluminescence and coral accents, where the ball accelerates and every miss costs a life.

Egg Breaker
Keep the egg off the dirt with a wide paddle while the wall returns faster each clear.

Brick District
Sweep the paddle under a neon ball and clear window-grid bricks before the speed outruns your hand.

Seed Cracker
Knock seeds loose from the canopy wall and keep the ball moving as leaf shadows shift behind it.

Piñata Smash
Crack a pastel piñata wall with a ball and paddle; each cleared wall returns faster.

Backboard
Bounce the ball off the paddle to clear a wall of chalk-marked bricks before the rally gets too fast.

Orbit Worm
Steer a growing worm around a cold starfield, eating pickups to speed up before your own tail cuts the run short.

Gut Snake
Your worm keeps growing through fog and candlelight; the board's wrapped edges make every corner feel like a place to die.

Data Serpent
Trace acid-lime lines across black glass, collecting data pickups while your serpent's own trail becomes the wall that ends it.

Wyrm of Oak
A bronze wyrm coils through stone arches; each meal makes it quicker, and careless turns bring the head into its own body.

Eel Circuit
Guide an eel through deep teal water, eating glowing pickups to grow; each edge is both a shortcut and a risk.

Hay Snake
Steer a growing snake across a wheat-gold field where every fence line folds you back out the far side.

Subway Coil
Thread a snake through rooftop concrete and window grids, where the board's edges loop back instead of blocking you.

Python Path
Wrap around the canopy rather than stopping — this board has no walls, only your own lengthening body.

Licorice Loop
A pastel grid with no killing walls, where the only thing that can catch you is your own coiled tail.

Sideline Snake
Run the chalk lines of a floodlit turf grid, where the touchline throws you back into play instead of ending you.

Void Formation
Move along the bottom and fire upward while the neon grid descends, thins, and speeds up.

Graveyard Formation
Hold the lower edge as fog-lit ranks slide sideways, drop bombs, and descend lower with each wave.

Botnet Swarm
Track a scanlined grid that shifts sideways and descends, then fire upward before the acid-lime swarm reaches your row.

Siege Lines
Hold the bottom wall and fire up into a stepping grid of enemies that drops bombs as it thins.

Reef Formation
Move your craft across the seabed and fire upward as the reef grid descends faster with each cleared rank.

Crow Lines
Crow rows shuffle sideways over wheat gold; you hold the bottom line, firing up until the flock thins and speeds up.

Riot Lines
Rooftop concrete and sodium orange frame a formation that slides sideways and drops; keep firing upward before it reaches your line.

Hive Lines
Under dark canopy, insect rows drift sideways and lower; you fire upward from the floor as the swarm thins and quickens.

Gumdrop Formation
Pastel sugar rows slide across a mint sky; you shoot upward from the last line as the formation thins and quickens.

Defense Line
Floodlit turf beneath a chalked grid: hold your line, fire upward, and survive a formation that drops and speeds with every loss.

Hull Breach
Each tap lifts the craft against gravity; gates close in, and one contact ends the run.

Cellar Flap
Tap for lift, release to sink, and thread candle-lit gaps through fog where a single touch ends the run.

Packet Loss
Thread acid-lime gaps in black glass; every tap is an upward packet, and dropped input is not recoverable.

Dragon Gate
Bronze gates scroll past heavy stone arches; tap to climb, and thread each narrowing gap without touching the wall.

Air Bubble
Tap to push your bubble upward through deep teal gates; gravity keeps pulling, and one clipped coral edge ends it.

Barn Swallow
Tap to lift a craft through wheat-gold gaps, where gravity and one collision decide the run.

Gap Year
Guide a craft over rooftop gaps, tapping against gravity while sodium orange windows close in.

Firefly Gap
Thread a firefly-lit craft through dark canopy gaps, where each tap lifts and a single hit ends the run.

Sugar Glide
Tap a candy craft upward through pastel gaps, collecting coins where the opening is tight and the route is risky.

Field Goal Flyer
Fly a craft through floodlit turf gaps, tapping to hold height as the opening narrows and one hit ends the run.

Station Stack
Drop sliding blocks onto an orbital tower while wind pushes them off line; every near-perfect landing widens your margin.

Bone Tower
A candle-lit block sways in the wind above a bone tower; tap to drop before the drift costs you the edge.

Server Stack
Stack black-glass server blocks under scanlines while crosswind nudges each one; the tower stays square only if you correct early.

Keep Rising
Bronze-capped blocks slide above heavy stone arches and the wind leans them; one press sets each course.

Coral Spire
Currents push your block off the line above a coral spire; drop it square and keep the tower tall.

Haystack
Drop sliding blocks onto a growing stack while farm wind nudges them off line.

Skyscraper
Stack floors on a rooftop tower while winds at height push each block sideways.

Canopy Stack
Tap to drop blocks in a dark canopy where wind shifts each one before it lands.

Macaron Tower
A sugar-pink tower rises, and the breeze keeps moving the block you meant to land.

Podium Stack
Stack blocks under floodlights while stadium wind drags each one off the chalk line.

Star Swap
Swap neon tiles across an eight-by-eight starfield and stack chains before the sixty-second clock runs dry.

Crypt Match
Match bone-white and blood-red tiles through candlelit fog while a sixty-second clock measures how long you last.

Chip Match
Sixty seconds of acid-lime circuitry: swap adjacent tiles, clear lines, and let chains build the score.

Rune Match
Heavy stone arches, parchment tiles, and a sixty-second clock: clear lines of three and keep chains alive.

Pearl Match
Bioluminescent tiles shift through deep teal water; swap them, clear lines, and score before the clock empties.

Crop Match
Swap wheat and barn-red tiles across an 8x8 field while a sixty-second clock drains and every chain you build buys you score.

Metro Match
Sixty seconds on a rooftop grid: swap adjacent tiles, clear three or more, and keep the falling stack from stalling your combo.

Bloom Match
One minute on the canopy floor: swap tiles, clear lines, and let chained clears push the combo higher before time runs out.

Sugar Swap
Pastel tiles, sixty seconds, and a combo counter that rewards clearing fast rather than clearing carefully.

Medal Match
Under floodlights, a sixty-second board where consecutive clears stack a combo and a stalled board costs you the multiplier.
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