Orbital Siege
Move through a cold starfield while your shots fire themselves, and an orbiting blade carves anything that gets close.
About this build
Orbital Siege is a 2D arena shooter. Setting: cold neon starfield. Style: cyan coral minimal. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- arena shooter
- SETTING
- cold neon starfield
- STYLE
- cyan coral minimal
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
Only movement is yours; fire is automatic, and kills drop shards that raise fire rate, multishot, damage or heal. The orbit blade keeps a turning perimeter, so every step decides what touches you. Cyan and coral neon edge the starfield, orbital rings mark the arena floor. Upgrades stack toward volume of fire or raw damage. Suits players who treat positioning as the puzzle.
How to play
WASD / arrows or drag to move · auto-fire · P pause. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- move to dodge
- auto-aim fire
- collect upgrade shards
- spin an orbiting blade
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.