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2DARENA SHOOTER · 1 PLAYER

Orbital Siege

Move through a cold starfield while your shots fire themselves, and an orbiting blade carves anything that gets close.

About this buildRemix — in development
BUILD · orbital-siegeOPEN TAB ↗
INPUT: KEYBOARD OR TOUCHWASD / arrows or drag to move · auto-fire · P pause

About this build

Orbital Siege is a 2D arena shooter. Setting: cold neon starfield. Style: cyan coral minimal. It runs entirely in the browser and loads no account, no install and no runtime model call.

GENRE
arena shooter
SETTING
cold neon starfield
STYLE
cyan coral minimal
PLAYERS
1 player
INPUT
keyboard or touch
LICENCE
Original build

Why it's on the shelf

Only movement is yours; fire is automatic, and kills drop shards that raise fire rate, multishot, damage or heal. The orbit blade keeps a turning perimeter, so every step decides what touches you. Cyan and coral neon edge the starfield, orbital rings mark the arena floor. Upgrades stack toward volume of fire or raw damage. Suits players who treat positioning as the puzzle.

How to play

WASD / arrows or drag to move · auto-fire · P pause. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.

  • move to dodge
  • auto-aim fire
  • collect upgrade shards
  • spin an orbiting blade

Paid service

Change the theme, the twist, or the whole brief

The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.

  • Re-skin — palette, sprites, audio, logo and end screen.
  • Retune — difficulty curve, level length, controls, mobile layout.
  • Extend — extra enemy types, modes, scoring, save data.
Request desk in developmentSee pricing

Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.

Source and licence

This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.

Original build by AI Game Maker

Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.