Tidebreaker
Swim through deep teal water where homing shots chase the swarm and your only job is to keep moving.
About this build
Tidebreaker is a 2D arena shooter. Setting: deep teal reef. Style: bioluminescent underwater. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- arena shooter
- SETTING
- deep teal reef
- STYLE
- bioluminescent underwater
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
Auto-fire covers the aiming; kills release shards that raise fire rate, multishot, damage or health. Homing shots forgive a bad angle but not a bad position, so the arena stays the problem. Deep teal water, bioluminescent mint and coral accents mark enemies against the dark. Nothing here asks you to aim, only to keep a route open.
How to play
WASD / arrows or drag to move · auto-fire · P pause. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- move to dodge
- auto-aim fire
- let homing shots track
- collect upgrade shards
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.