Knight's Errand
Double jump crates and slide under bars while oak and bronze scroll past stone arches at a speed that will not wait.
About this build
Knight's Errand is a 2D endless runner. Setting: stone arch corridor. Style: oak and bronze. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- endless runner
- SETTING
- stone arch corridor
- STYLE
- oak and bronze
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
No story, no quest: a straight line of crates, spikes and low bars under parchment light. The double jump is the only forgiveness the runner offers, and it is enough to clear a crate stack if you commit early. Bronze and oak keep the palette warm, so obstacles stand out from the arches behind them. For players who want a plain, honest runner.
How to play
← → change lane · ↑ jump · ↓ slide · or tap / swipe · P pause. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- nudge left and right
- double jump crates
- slide under low bars
- keep pace with the speed
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.