Neon Deadline
Scanlines roll past acid lime circuitry while you slide and double jump toward a deadline you cannot slow.
About this build
Neon Deadline is a 2D endless runner. Setting: black glass sprawl. Style: acid lime scanlines. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- endless runner
- SETTING
- black glass sprawl
- STYLE
- acid lime scanlines
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
An endless runner built on three moves and a speed floor that keeps climbing. The double jump is what separates a clean line through a bar sequence from a crash into a crate. Black glass, teal circuitry and scanlines make the obstacles read like hardware rather than scenery. Suits players who want tight, repeatable runs in a bright palette.
How to play
← → change lane · ↑ jump · ↓ slide · or tap / swipe · P pause. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- nudge between lanes
- double jump crates
- slide under bars
- hold a clean line
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.